Metal Gear Solid 5 What Doesnt Count as Kill
Metal Gear Solid five: The Phantom Hurting, had its 5-yr release anniversary not too long ago (back in September), and a lot of people have been coming to the game of a sudden. That said, MGS5 is gigantic, whether it'due south the tools, mechanics, characters, lore, or fifty-fifty secrets, Phantom Pain has information technology all.
There are big mechanics players miss on their first run, but at that place are as well a lot of other niggling aspects that people just simply didn't know most. So, for anyone who wants to play the game once again or for newcomers, hither are some mistakes first-timers tend to brand on their initial playthrough.
Don't Upgrade/Invest In The Fulton Organization
![Metal Gear Solid 5: Phantom Pain, Snake Fulton'ing What Will Become "D-Dog"](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/01/fulton-Everything.jpg)
This is a simple fault to brand, but one that has a gigantic impact over the course of Phantom Pain'southward 60+ hours of content. New players simply don't play around with the Fulton Organisation enough, and that's a shame.
They don't upgrade it immediately, they don't invest in it, and they don't experiment with information technology. Then, for people picking upwards the game for the offset fourth dimension, understand that the Fulton System is crucial to the foundation of MGS5's gameplay, so try and figure out all the ways information technology works.
Waste Time & GMP Breaking Suppressors Rather Than Holding Soldiers Up
![Metal Gear Solid 5: Phantom Pain, Snake Building A Line Of Soldiers In The Prone "Get Down" Position](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/01/On-The-Ground.jpg)
Suppressors are a pretty crucial resource in MGS5, especially early on. And, players might be getting tired of watching that same old chokehold animation Ophidian performs to knock out enemy soldiers. Turns out there's really a third, more versatile option for espionage-focused players, and that's to sneak up behind enemies, agree them up, then tell them to "go down."
Once they go into this prone position, they 100% volition non become up unless Serpent triggers Gainsay Way for the base of operations. And, for those who are nonetheless paranoid about leaving enemies awake, Serpent can also simply kicking them while they're in this position and knock them unconscious as well.
Don't Realize That Soldiers In Special Vehicles Don't Count Equally "Kills"
![Metal Gear Solid 5: Phantom Pain, Snake Relaxing After Attacking An Entire Tank To A Fulton Balloon](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/01/Tank-Fulton.jpg)
When Phantom Hurting was first released, a lot of classic Metal Gear fans were badly searching to notice out how to non-lethally accept care of tanks & armored vehicles. As wouldn't blowing these vehicles upwards count against the "No Kills" reward at the stop of the missions?
Turns out it absolutely doesn't, just that doesn't end new players who are trying a non-lethal playthrough to waste matter their time trying to figure out an impossible solution.
Proceed Going For Headshots Even Later on The AI Has Adapted
![Metal Gear Solid 5: Phantom Pain, Snake Having Trouble Sniping An Enemy Wearing A Helmet](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/01/Adaptive-AI.jpg)
Kojima'southward games are always chock full of insanely swell yet massively unnecessary systems such equally the melting ice cubs all the mode back with Metal Gear Solid two. It'southward part of the reason why even the first game yet holds up to this day. MGS5 is no different, just a lot of these systems really apply to gameplay this time around. The all-time case is the reactive AI in Phantom Pain, which actively keeps track of the players most commonly used methods, and adapts accordingly:
- Players who focus on headshots volition notice that soldiers start popping up with helmets on more oftentimes
- Players who boom the sneaking effectually aspects of MGS5 will find that bases beginning installing more cameras, mines, and even decoys the longer they go unnoticed
- Players who use any form of fume/slumber gas will notice that enemies with gas masks show upward to ruin their twenty-four hours.
There truly are many, many means that the AI in Phantom Pain adapts to the manner of the actor in what the game calls the "Revenge Organisation." The biggest mistake players make in their outset playthrough of Phantom Pain is not adapting to the AI's accommodation.
Non Experimenting Or Playing Around Enough
![Metal Gear Solid 5: Phantom Pain, An Example Of How Absurd MGS5 Gets With Snake Using A Fulton On A Bear](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/01/you-can-do-anything.jpg)
Recent Kojima games (and arguably even the older ones) are essentially just behemothic sandboxes full of toys that use their serious narrative to disguise themselves. This is why players experiencing MGS5 for the first time absolutely should make it their priority to experiment with just about anything and everything. Some examples of fantastic tactics plant by messing around include:
- Setting up C4 around a compound to set off & distract enemies whenever they become too close to discovering Snake
- Spritzing the H2o Gun on everything such as radios, communication equipment, or fifty-fifty flaming humans.
- Diving down a hill while wearing the box, edifice up speed, and colliding with soldiers to knock them out.
And those are simply a few examples of players finding very efficient strategies purely past messing effectually with the tools Kojima gave them. There were a lot of complaints of MGS5 feeling "aforementioned-y" afterwards 20+ hours, and this lack of experimentation is likely why.
Non Knowing Virtually The "Fast Travel" System
![Metal Gear Solid 5: Phantom Pain, Snake Taking A Ride In An Enemy Truck To Get Around](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/01/Box-fast-travel.jpg)
This is another attribute many players didn't actually discover until 30+ hours into the game. Basically, afterward Mission 2, Snake can build that cardboard box the series is known for. He can put posters on this box to fox people, crawl around compounds while in it, or fifty-fifty slide downwardly slopes with information technology.
But, what many people don't realize is that Snake could actually use this "disguise" to fast travel every bit well. The method of using this "fast travel" organisation depends on the region Snake is in, simply it functions pretty much how people would expect.
Fail To Figure Out That The Cassette Tapes Are Useful In Other Ways
![Metal Gear Solid 5: Phantom Pain, An Example Of How The Cassette Tapes Look In-Game](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/01/Cassette-Tape.jpg)
There are a million unlike things to collect in Phantom Pain, simply the collectibles that have the almost narrative bear on are the Cassette Tapes. These tell the horrifying story backside Paz and Chico'due south handling under Skull Face, and they likewise talk about how Snake still believes in Santa Claus. It's a real mixed bag in terms of tone. But, in MGS5, some of these tapes tin can actually exist used in the field! Just to name a few examples:
- Animal Noise Tapes: A variety of unlike tapes of unlike fauna noises, depending on which is played. These tapes can make it easier to approach wild animals or they can scare away enemy soldiers.
- The Soldier With A Stomachache: At that place's a tape of a soldier with an...upset stomach (an obvious Johnny reference) that, when played, allows Ophidian to hide in bathrooms without fear of discovery.
- Enemy Eliminated That: Can stop the "Gainsay Warning" state when played while out of sight.
- Paz Humming: A tape that calms escaped Female parent Base of operations Soldiers and then they're easier to capture.
- Repose's Humming: Steadies aim when looking downward sights
Holding On To Their Troublemakers
![Metal Gear Solid 5: Phantom Pain, An Example Of A Staff Member With The "Troublemaker" Skill](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/01/Troublemaker.jpg)
The whole staff management system in MGS5 is a bit of a holdover from Portable Ops, and overall it is a actually enjoyable system. That said, a lot of players might not be picking up on the reason so many of their soldiers in a particular part of Mother Base are being sent to the Ill Bay, etc...
Usually, the cause for this surge of violence or sick soldiers is a specific member of staff that has the "Troublemaker" Trait. That said, the troublemaker might be an A-Rank or even S-Rank staff member, and then players might recollect it's worth the take a chance. Yet, 9 times out of 10 it isn't. Unless the thespian has an equal or greater corporeality of Soldiers with the "Diplomat" Trait on hand, it's actually just more beneficial to get rid of every unmarried Troublemaker as they're found.
Taking Out Guards Before They Finish Their Bank check-Ins
![Metal Gear Solid 5: Phantom Pain, Snake Taking A Soldier Out With A Chokehold](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/01/Choke.jpg)
Listen closely for whatsoever radio comms before knocking out any enemy soldiers. Why? Well, if they're right in the middle of reporting an "All Clear" and Ophidian knocks them out before they finish the judgement, their fellow soldiers usually detect the lack of response and come to investigate.
This mechanic was really in previous MGS games as well, but Phantom Pain did bring in a whole agglomeration of new players to the franchise, and then information technology's totally forgivable not to know about information technology.
Not Realizing How Fragile Enemy Soldiers Can Exist
![Metal Gear Solid 5: Phantom Pain, An Example Of An Enemy Soldier Who Drowned In A Puddle](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/01/Drown.jpg)
And finally, let's talk about the realism of unconscious soldiers. Unlike in certain, more recent, games of this day and age (ahem...Cyberpunk 2077), enemy bodies don't freak out, prune through objects, or straight-up explode when they hit the ground. Really, the ragdoll in MGS5 is pretty masterfully done, almost too well done in some situations. This is of course referring to how easily enemy soldiers can "dice" after existence knocked out.
I f Snake knocks an enemy out in a puddle or in the middle of a river, they drown. If Ophidian knocks an enemy out as they're standing over a fire, they can fall in and burn down to decease. If he KOs one standing at the height of a alpine building, they can easily fall off and die. There's a lot of petty ways Ophidian can accidentally kill soldiers during a "No Kills" run, so exist a little extra cautious.
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